![]() The new control scheme lets you tilt the Wii Remote left or right in order to control your rider's position midair and is surprisingly sensitive and effective. The classic control scheme uses the D pad to change lanes and your rider's position midair the 2 button acts as gas while the 1 button provides a turbo boost. There are two control schemes in World Rally and both have you holding the Wii Remote horizontally. Driving over illuminated arrows on the course will give you an instant cooldown and allow you to get back on the turbo button. There's also the issue of keeping your engine cool-rev it too hard for too long and you'll break down. Hitting an obstacle (or another rider) will cause you to briefly crash, and you can recover by shaking the Wii Remote. Your speed is regulated not just by mashing the gas on your controller, but also by how well you negotiate your landings after taking off on a jump if you nail the landing perfectly, you'll get a quick burst of speed as you go. In true Excitebike fashion, racing is straight ahead with no turns (though you can change lanes to avoid obstacles or hit jumps and power-ups). You play as a nameless motocross rider who tackles a series of off-road races filled with jumps, obstacles, and your fellow riders. If you've played the original, the formula in Excitebike: World Rally should be very familiar. Old school motorcross meets a new 2.5-D perspective in Excitebike: World Rally for WiiWare. That looks to change with the upcoming Excitebike: World Rally, which will be available on Nintendo's WiiWare channel on November 9. Beyond the well-received Excitebike 64 for the Nintendo 64, Nintendo just hasn't done much with the Excitebike series. ![]() ![]() The original Excitebike was one of the best games on the Nintendo Entertainment System, so it's somewhat surprising that Nintendo hasn't gone back to the well that many times over the years. ![]()
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